Tuesday, October 15, 2013

Lauren Bunker Critique 3



The digital designs are about my worst job ever and titled “Human Mannequin”. They were September 17, 2013 and finished October 15, 2013.
The designs are currently digital pieces with the possibility of being used as printed 11x17 in posters. The subject of the posters is my position as a Chicago runway model. One includes a photo of me that is left behind at castings while the others use only illustrations. The subject is the main unifying element between all of the posters. Shades of pink are also used in all of the pieces, though most noticeable in the two illustrated designs.
The geometric piece is so due to the direction of the text and angle of the leg. I tried to follow what would be the outer arc of a nautilus shell should one zoom in on the shape.
The deconstructive piece is so due to the layering and effort required to read some of the content. The design is made up of five distinct, competing layers that break up the eyes usual pattern.
The integrative piece is so due to its straightforwardness and simplicity. The comparison between the two shoe-wearing states is very clear, as is the entire design.
These designs are an interpretation of my feelings about modeling. They reflect my distaste for the way models are viewed and the discomfort the job causes. Each of the posters includes text about feeling hungry, unhappy, pained, and belittled while working as a model and the illustrations of the obnoxiously long, noodle-like legs are meant to caricaturize the physical aspect of the job.
My designs differ from some of my classmates work on the spectrum of how abstract each piece is. In the class it seemed that there was a wide variety in how literal or symbolic each piece was- how much had to be figured out by the viewer.
Though what I made broke away from reality in the way it was illustrated, the illustrations were still close to their real-life counterparts. Others’ work was closer to real-life by focusing on more literal, photographic representations and some were much more abstract by using metaphoric or symbolic imagery.
I think that, with some effort, my job could be determined by a viewer who knew nothing about me and saw only the posters. Others’ don’t give the slightest hint as to what the job was. For example, the integrative poster depicting the spine and the cactus said more about the feeling than the actual job. There was no way to tell that she worked in a pizza parlor. It was a much different approach to the project, a lot less literal than I took it.
In approaching the project I used the brainstorming techniques we read about in our textbook. Most everything that I came to focused on the shoes and the discomfort of the job. My obsession with Adobe Illustrator drew me toward illustrating most of the project. The illustrations that made the most sense focused on a model’s lifeline, her legs, and her handiest tool, her heels.
My purpose in creating these posters was to convey the negative side of modeling. That it isn’t all fun and glamour, there is a lot of pain, physical and emotional, involved. I intend for this project to draw the audience in with the pleasant, almost cartoon-like visuals and then share with them the darker reality of the job. I don’t intend to make them sand or angry or to start an anti-modeling revolution, just to stop glamorizing the stick-thin girls who scowl more than smile.
I feel that my integrative and deconstructive solution were most successful. I feel that those two are complete and stable and reflect each of the design paradigms. I wish that I could have found a better solution for my geometric design. Something about the end of the line of text is unsettling to me. I tried to add weight and stability by thickening the last phrase, but I feel that I could find a better solution.


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